<big><center>Skippy's</big></center>\n<<if $miguel_first eq "yes">>Afternoon at Skippy's, the local convenience store. Cheap gas, cold coffee, rock hard donuts. The door chimes as Ash enters. Amy's behind the cash register texting furiously. When she sees Ash she scoffs.\n<center style="padding:1em; border: 1px solid white;">\n<strong>Amy</strong>\nLook who finally decided to show up.\n<strong>Ash</strong>\nSorry, I was helping Miguel.\n<strong>Amy</strong>\nYou ditched me for //Miguel?// Seriously?\n<strong>Ash</strong>\nWhat? He needed help.\n<strong>Amy</strong>\nSo do I! Last time I checked, Miguel's not cooped up in this closet counting lottery tickets while a killer's out on the loose! \n<strong>Ash</strong>\nDon't tell me //you// believe Rush.</center><<else>><<set $amy_first = "yes">><<set $amy_happy = "yes">>Morning at Skippy's, the local convenience store. Cheap gas, bad coffee, worse donuts.The door chimes as Ash enters. Amy looks relieved.\n<center style="padding:1em; border: 1px solid white;"><strong>Amy</strong>\nHey! Sorry about the weird call, Mrs. Reed was here and she always gets super judgy when I'm on the phone. \n<strong>Ash</strong>\nYeah, no problem. What's up?\n<strong>Amy</strong>\nSo...I've been thinking about what Rush said. A lot. And it kinda makes sense and that's scaring the shit outta me.</center><<endif>>\n\n<center><strong>[[Next| Skippy's1.1]]</strong></center>
<center style="padding:1em; border: 1px solid white;"><strong>Amy</strong>\nI think I may have seen something, okay? I haven't told anyone this. So this stays between us. I think I saw Drew's car when I was driving down <strong>@@color:red;Park Rd@@</strong> Sunday night. He was going hella fast.\n(Amy looks nervous)\nI'm not saying I think he did it. But that's weird, right?\n\nThe door chimes as <strong>Mrs. Singh</strong> walks in.\n\n<strong>Amy</strong>\nCrap, I should get back to work. Call me later, 'kay?\n<<set $amy_memory = "yes">>\n\n<strong>[[Leave|Rush 1]]</center></strong>
<<set $amy_first = "yes">><center><big>Skippy's</big></center>\nMorning at the local convenience store. Cheap gas, bad coffee, and worse donuts. The door chimes as Ash enters. Amy straightens up. When she sees Ash she<<if $ignored_amy eq "yes">> looks pissed.\n<center style="padding:1em; border: 1px solid white;"><strong>Amy</strong>\n//Thanks// a lot for answering my call.\n<strong>Ash</strong>\nSorry, left my phone on silent. \n<strong>Amy</strong>\nWhat if I was like drowning in a lake and I chose to call you?\n<strong>Ash</strong>\nShouldn't you call 911 first?\n<strong>[[Next| Skippy's 2.2]]</strong></center>\n<<else>>relaxes.\n<strong><center style="padding:1em; border: 1px solid white;">Amy</strong>\nOh thank god, I was worried you wouldn't come.\n<strong>Ash</strong>\nWhat's up?\n<strong>Amy</strong>\nI've been thinking about what Rush said and I think he's right and it's scaring the bejeezus outta me.\n<strong>[[Next| Skippy's1.1]]</strong></center>\n<<endif>>
<<set $miguel_second = "yes">><center><big>#410</big></center>\nAsh stands in front of Miguel's place. Formerly Miguel //and// Naveed's place. She knocks once...twice...three times. No dice.\n\nAsh texts Miguel <strong>"im here</strong>." Another minute passes. She knocks and this time //the door creaks open//.\n\nAsh hesitates.\n\n<center><strong>[[Go Inside|Miguel Surprised]]\n[[Wait| Miguel's Waited]]</strong></center>
<center><big>Night Time</big></center>\nAnother rainy night. Ash lies in bed staring at the ceiling. She takes a deep breath, shuts her eyes, and goes to sleep.\n\n<center><strong>[[Dream|Memoriam 1]]</strong></center>
<center><big>Drew's Door</center></big>\n\n<<if $drew_memory eq "yes">>Ash turns the handle and the door opens.\n[[Next|drew unlock]]<<else>><<set $locks = $locks + 1>>Ash turns the handle, but the door's locked.\n[[Back|Memoriam 1]]<<endif>>
<strong>Tuesday 7:47AM</strong>\n\n<strong>TAP</strong>\nRain patters against the windows of a dark bedroom.\n<strong>TAP</strong>\nLightning flashes, illuminating <strong>a hand</strong> tapping against one window.\n<strong>TAP TAP</strong>\nThunder booms and the windows <strong>VIBRATE</strong>.\n\nAsh wakes with a start.\n<center><strong>[[Next|Start 2]] </strong></center>
<<set $answered_amy = "yes">>Ash's phone <strong>CHIRPS</strong> with a notification.\n\n<strong><center>Reminder: Help Miguel Pack TODAY!</center></strong>\n\nWhere should Ash go?\n<center style="padding:1em; border: 1px solid white;"> \n<strong>[[Skippy's| Skippy's 1]]\n[[Miguel's Apartment|Miguel First]] </strong></center>\n
<center>Thanks for playing!\n\nHaving trouble unlocking doors? Try choosing different paths through the game. Also, <strong> there is no way to open all the doors at once</strong>\n\nTry restarting and playing the game differently to see different endings and dialogue.</center>
<center style="padding:1em; border: 1px solid white;"><strong>Drew</strong>\nOkay, make it quick though, I don't have a lot of time.\n\n<strong>[[When was the last time you saw Naveed?|Drewq1]]\n[[What're you so worried about?|Drewq2]]\n[[What were you doing Sunday night?|Drewq3]]</strong>\n\n</center>
<big><center>Skippy's</big></center>\nAfternoon at Skippy's, the local convenience store. Cheap gas, cold coffee, rock hard donuts.The door chimes as Ash enters. Amy's behind the cash register texting furiously. When she sees Ash she scowls.\n<center style="padding:1em; border: 1px solid white;">\n<strong>Amy</strong>\nI thought you were coming right over!\n<strong>Ash</strong>\nSorry, I had to help Miguel pack.\n<strong>Amy</strong>\nYou ditched me for //Miguel?// I can't even!\n<strong>Ash</strong>\nSorry, Sorry!\n<strong>Amy</strong>\nI start thinking like hey, maybe Rush is right and you flake out on me. Maybe //you're// the killer. \n<strong>Ash</strong>\nOh, come one. You seriously believe Rush?</center>\n\n<center><strong>[[next| Skippy's1.1]]</strong></center>
<<silently>><<set $amy_questions = $amy_questions + 1>><<endsilently>><center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nWhen'd you last see Naveed?\n<strong>Amy</strong>\nNot since I <strong>@@color:red;broke up with Miguel@@</strong>. So like a few weeks ago.\n<strong>Ash</strong>\nWhat's the deal with that anyway?\n<strong>Amy</strong>\nOh, you know. He's a cheating, lying, asshole and a bad kisser.\n<strong>Ash</strong>\nNoted.\n\n<strong>[[Back| Amy Questions 1]]</strong></center>
Ash steps into a dark parking lot. She shivers, it's freezing here. There's a single car parked in the lot. Someone's sitting in it alone. Ash walks towards the car.\n\nAmy sits inside. Her mascara's smeared and hair's wild. She lifts her phone to her ear. Her hands are flecked with <strong>@@color:red;blood@@</strong>.\n\n<center><strong>Amy</strong>\nMiguel? Miguel--SHUT THE FUCK UP AND LISTEN! Something happened, okay and I need your help--</center>\n\nThe memory fades and Ash is left standing in darkness.\n[[Return to Memoriam|Memoriam 1]]
<center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nYou really think one of us killed Naveed?\n<strong>Amy</strong>\nHello? He died in the woods right by <strong>@@color:blue;the clearing@@.</strong> AKA our secret base. Now I don't know about you, but I don't wanna die. So, I vote we get to the bottom of this before we're all killed or arrested. 'Cause seriously, I'm too pretty for jail.\n\n<strong>[[Next| Amy Questions 1]]</center></strong>
<center style="padding:1em; border: 1px solid white;"><strong>Rush</strong>\nWho would go that particular area with that specific tree by that one bend in the river for no reason at night?\n<strong>Ash</strong>\nI guess you have a point. \n<strong>Rush</strong>\nI think in this case the simplest answer is the right one.\n<strong>Ash</strong>\nSay you're right. What's the motive?\n\n<strong>[[Next|Rushq2]]</strong></center>
Drew's deep in thought.\n<center style="padding:1em; border: 1px solid white;"><strong>Drew</strong>\nIf you keep looking into what happened Naveed, you might find that he wasn't the person you remember.\n<strong>Ash</strong>\nWhat're you talking about?\n<strong>Drew</strong>\nPeople change and your //memories// might not match up to reality.\n<strong>Ash</strong>\nWhat?\n<strong>Drew</strong>\nForget it. \n\n</center>Drew leaves abruptly. Ash follows him.\n\n<center><<set $drew_memory = "yes">><strong>[[Leave|Miguel Surprised]]</center></strong>
<center style="padding:1em; border: 1px solid white;">\nThe sun's setting. Ash gets in her car and drives home.\n\n<strong>[[Next|Night]]</strong></center>
Ash steps into the alley behind Miguel's apartment complex. By the look of the sky it's early morninng. She sees someone going through a dumpster and approaches.\n\nMiguel pushes trash aside to form a hole. He looks around to make sure he's alone. He then picks up something <strong>@@color:red;wrapped in a trashbag@@</strong> and tosses it inside. He buries it under more trash.\n\nThe memory fades and Ash is left standing in darkness.\n[[Return to Memoriam|Memoriam 1]]
<<set $ignored_amy = "yes">>Ash ignores the call. Her phone <strong>CHIRPS</strong> with 2 notifications.\n\n<center><strong>AMY X</strong>: pik up urphone!meet me @skppysASAP!\nReminder: Help Miguel Pack TODAY!</strong></center>\n\nAsh sighs. Should she go see what Amy wants or help Miguel pack first?\n\n<center><strong>[[Go to Skippy's| Skippy's 2]]\n[[Go to Miguel's|Miguel First]]</strong></center>
<center><big>Miguel's Room</big></center>\n<<if $miguel_first eq "yes">>It looks like a hurricane swept through here. Drew scribbles on the side of a box with a Sharpie.\n<center style="padding:1em; border: 1px solid white;"><strong>Drew</strong>\nWe'd probably be finished by now if you weren't a hoarder.\n<strong>Miguel</strong>\nHe's just mad cause he stubbed his toe on a karate trophy.\n<strong>Drew</strong>\nWhy do you even still keep those? Nevermind, I'm out. Good luck, Ash, you'll need it. \n</center>Drew leaves. Ash begins helping Miguel pack boxes.\n<center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nSo, mind if I ask you a few questions about back when Naveed died?\n<strong>Miguel</strong>\nIs that the only reason you volunteered to help? Fine, fine.</center><<else>>It looks like a hurricane swept through here. Miguel begins shoving office supplies into a box.<center style="padding:1em; border: 1px solid white;"><strong>Miguel</strong>\nYeah, so Drew and I didn't get far. At all.\n<strong>Ash</strong>\nHow's he doing?\n<strong>Miguel</strong>\nHonestly? I don't know. We don't talk much.\n<strong>Ash</strong>\nWell, while we're packing is it okay if I ask you a few questions?\n<strong>Miguel</strong>\nGo for it.</center><<endif>>\n\n<center><strong>[[Next|Miguel Questions 1]]</strong></center>
Ash steps into a dark room. It's foggy and hard to see. \n\nShe can barely make out Rush. He's talking to a <strong>coroner</strong> in scrubs. Their voices are distant and distorted. Rush nods and the corner reaches for a sheet covered <strong>@@color:red;body@@</strong>. She begins to peel back the sheet and--\n\nThe memory fades. Ash is left standing in darkness.\n[[Return to Memoriam|Memoriam 1]]
<center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nHello? \n\n<strong>Woman</strong>\nIt's Amy. Meet me at <strong>@@color:blue;Skippy's@@</strong> ASAP.\n\n<big><strong>CLICK</strong></big>\n\nThe line goes dead. \n\n<strong>[[Next| morning 1]] </strong></center>
Ash <strong>pounds</strong> on the door until it finally swings open.<<if $miguel_first eq "yes">> Miguel smiles.\n<center style="padding:1em; border: 1px solid white;">\n<strong>Miguel</strong>\nHey, hey sorry I'm in the back.\nDrew's about to leave, so you're ready to pack a //ton// of shit.\n<strong>Ash</strong>\n//Sounds like fun//.</center><<else>><center style="padding:1em; border: 1px solid white;">\n<strong>Miguel</strong>\nOh, hey you just missed Drew.\n<strong>Ash</strong>\nDang, I wanted to talk to him.\n<strong>Miguel</strong>\nOh so, you're //using// me to get to Drew. I see how it is.\n<strong>Ash</strong>\nAw, I'd never do that, baby.\n<strong>Miguel</strong>\nHaha, come on in.</center><<endif>>\n<strong><center>[[Next| Miguel's 1.1]]</center></strong>
<center style="padding:1em; border: 1px solid white;"><strong>Drew</strong>\nI don't think I'll ever get used to it.\n\n</center>Ash turns to see Drew. He walked in while her back was turned.<center style="padding:1em; border: 1px solid white;"> \n<strong>Drew</strong>\nEverytime time I come in here I almost believe he's not dead. I mean people die, but what happens to all the stuff they leave behind? It's weird, right?\n<strong>Ash</strong>\nI still haven't even deleted his contact info. Hell, we're still Facebook friends.\n<strong>Drew</strong>\nSorry for flaking out on you yesterday.\n<strong>Ash</strong>\nCan we talk?\n\n<<set $met_drew = "yes">><<set $drew_questions = 0>><strong>[[Next|Drew 2]]</strong></center>
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<center style="padding:1em; border: 1px solid white;"><strong>Rush</strong>\nOh, c'mon. Everyone was pissed at Naveed. Even Drew.\n<strong>Ash</strong>\nPretty sure he's's impossible to piss off.\n<strong>Rush</strong>\nWell, he didn't seem too thrilled when Naveed kept skipping out on his <strong>@@color:blue;Tek Shak@@ shifts.</strong>\n<strong>Ash</strong>\nIt's totally not fishy that you left out yourself.\n<strong>Rush</strong>\nNo, that's where it gets //interesting//.\n \n<strong>[[Next|Rush3]]</strong></center>
<big>Naveed's Room</big>\nIt's messy - clothes litter the floor and a nest of cables spills out of his closet. His bed seems to be functioning as a secondary desk. The actual desk is covered in computer parts.\n\n<center><strong>[[Look at Naveed's Desk|Desk]]\n[[Look at Naveed's Bed|Bed]]\n<<if $miguel_first eq "yes">>\n[[Leave|Drew 1]]<<else>>\n[[Leave|Miguel Surprised]]<<endif>></center></strong>
<big>Naveed's Desk</big>\nIt's covered in computer parts, tools, and more than a few crushed soda cans. Naveed's @@color:blue ;TekShak@@ badge sits on his mousepad.\n\n<strong>[[Back| Naveed's 1]]</strong>
<center><big>Memoria</big></center>\nAsh stands in a gargantuan, empty museum. This is <strong>@@color:blue;Memoria@@</strong> the repository of memories.\nShe stands in a hall with 4 doors: <strong>Amy, Miguel, Rush, Drew, <strong>Naveed</strong>.\nNaveed's door is locked.\n\n<center>Which door should Ash open?\n[[Amy's Door|amy memory]]\n[[Miguel's Door|miguel memory]]\n[[Drew's Door|drew memory]]\n[[Rush's Door|rush memory]]\n\n<strong>[[Wake Up|Exit]]</strong></center>\n
<<if $ignored_amy eq "yes">>Amy snatches the keychain and shoves it in her apron.\n<center style="padding:1em; border: 1px solid white;"><strong>Amy</strong>\nThanks.\n<strong>Ash</strong>\nWhat's Miguel doing with your keychain?\n<strong>Amy</strong>\nNothing.\n(the look on Amy's face says otherwise)\nAnything else?\n[[Back| Amy Questions 1]]</center><<else>>\nAmy takes the keychain. She looks a little embarassed. \n<center style="padding:1em; border: 1px solid white;"><strong>Amy</strong>\nThanks. I must've left it at Miguel's on Saturday.\n<strong>Ash</strong>\n//You// were at Miguel's? On a Saturday?\n<strong>Amy</strong>\n(annoyed)\nDon't look at me like that! He just...I met with him to get back some stuff. It's <strong>nothing</strong>. Seriously.\n<strong>Ash</strong>\nOkay, okay.<<set $amy_memory = "yes">>\n<strong>[[Back| Amy Questions 1]]</strong></center><<endif>>
<center style="padding:1em; border: 1px solid white;"><strong>Miguel</strong>\nDone interrogating me?\n<strong>Ash</strong>\nFor now.\n<strong>Miguel</strong>\nI'm telling you, Ash, the cops got the guy. I get you're out of the loop, but don't go looking for trouble.\n<strong>Ash</strong>\nYeah well, trouble has a way of finding me.</center>\n<<if $miguel_first eq "yes">><center style="padding:1em; border: 1px solid white;"><strong>Miguel</strong>\nOh, and one last thing.\n<strong>[[Next|Get Keychain]]</strong></center><<else>><center>\n<strong>[[Go Home| Home]]</center></strong><<endif>></center>
<<silently>><<set $locks = $locks + 1>><<endsilently>><center><big>Miguel's Door</center></big>\n\n<<if $miguel_memory eq "yes">>Ash turns the handle and the door opens.[[Next|miguel unlock]]<<else>><<set $locks = $locks + 1>>Ash turns the handle, but the door's locked.\n[[Back|Memoriam 1]]<<endif>>
Ash walks inside. She stands in a living room with an open kitchen. Unpacked boxes riddle the floor. The door to Naveed's room is shut. Terrible techno music comes from Miguel's room.\n\n<center style="padding:1em; border: 1px solid white;"><strong>[[Go To Naveed's Room| Naveed's 1]]\n[[Go To Miguel's Room| Miguel's 1.1]]</strong></center>
<center><big><strong>Miguel's Room</strong></big></center>\nIt looks like a hurricane swept through here. Miguel begins shoving office supplies into a box. Ash helps.\n<center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nDumb idea, huh?\n<strong>Miguel</strong>\nYou don't believe him do you?\n<strong>Ash</strong>\nWhat, you think he's just lying?\n<strong>Miguel</strong>\nI think he likes stirring up shit 'cause he's bored and rich and lonely because nobody likes an asshole.\n<strong>Ash</strong>\nWow, harsh. Actually, I'm more interested in hearing about your side of the story.<<set $miguel_questions = 0>>\n\n<strong>[[Next|Miguel Questions 1]]</strong></center>
Ash walks into the living room and straight into Miguel.\n<center style="padding:1em; border: 1px solid white;"><strong>Miguel</strong>\nWhoa, hey! Normally we knock before breaking in!\n<strong>Ash</strong>\nI //tried// texting first. You left me no other choice.</center>\n<<if $met_drew eq "yes">>\n</center>The front door slams shut behind Drew.\n<center style="padding:1em; border: 1px solid white;">\n<strong>Miguel</strong>\nWhen'd you get here?\n<strong>Ash</strong>\nJust a minute ago. I talked to Drew.\n<strong>Miguel</strong>\nPlease don't tell me you badgered him about Rush's dumb idea? You should really work on your people skills.\n\n<strong>[[Next|Miguel's Room]]</strong></center><<else>>Miguel can't help but laugh.\n<center style="padding:1em; border: 1px solid white;"><strong>Miguel</strong>\nYeah, you got me there. Come in.\n\n<strong>[[Next| Miguel's 1.1]]</strong></center><<endif>>
Ash turns on her lamp and moves to the window. There's something written on the glass--\n<center style="padding:1em; border: 1px solid white;">"4 DAYS"</center>\n<strong>BRRRR BRRRR</strong>! Ash's phone vibrates. She looks at the screen - <strong>Unknown Caller</strong>.\n\n<center><strong>Does Ash Answer?\n\n[[Yes| phone call]]\n[[No| morning2]] </strong></center>
<<silently>><<set $amy_questions = $amy_questions + 1>><<endsilently>><center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nWhat were you doing that Sunday night?\n<strong>Amy</strong>\n(defensive)\nWait why are you asking //me// this?\n<strong>Ash</strong>\nIt's like. Process of elimination. I don't think you did anything, but I need to know where everyone was and when.\n<strong>Amy</strong>\nFine. I was here until <strong>@@color:red;5 or so@@</strong>. Then I went home. \n<strong>Ash</strong>\nThat's it.\n<<if $amy_happy eq "yes">><strong>Amy</strong>\nActually, I'm gonna tell you something you <strong>can't</strong> tell anyone else. Between you and me.\n\n[[Next|Amy Suspicion]]<<else>><strong>Amy</strong>\nYeah, that's it!\n\n<strong>[[Back| Amy Questions 1]]</strong><<endif>></center>
<<silently>><<set $amy_questions = $amy_questions + 1>><<endsilently>><center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nSo, how're you holding up?\n<strong>Amy</strong>\nUm, relevance?\n<strong>Ash</strong>\nI want to know because I'm your friend?\n<strong>Amy</strong>\nOh. Well, I'm I don't know scared shitless? I mean if someone wants to kill me, Skippy's is like the perfect place. If this were a horror movie, I'd totally die first.\n<strong>Ash</strong>\n...\n<strong>Amy</strong>\nAfter you, obviously.\n\n<strong>[[Back| Amy Questions 1]]</strong></center>
<center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nTell me about what happened that weekend.\n\n<strong>[[How are you?|Amyq1]]\n[[When's the last time you saw Naveed?|Amyq2]]\n[[Why would anyone hurt Naveed?|Amyq3]]\n[[Where were you Sunday night?|Amyq4]]\n<<if $amy_keychain eq "yes">>[[Give Amy the Keychain.|Amy Keychain]]<<endif>>\n<<if $amy_questions > 1>>\n[[Leave|End Amy]]</strong><<endif>></center>
<big>Naveed's Nightstand</big>\nPapers covers a toppled over stack of textbooks. There's homework, bills, and a @@color:red;PayFriend account statement@@. Ash pockets it for later.\n\n<strong>[[Back| Naveed's 1]]</strong>
<<set $miguel_first = "yes">><center><big>#410</big></center>\nAsh stands in front of Miguel's place. Formerly Miguel //and// Naveed's place. She knocks once...twice...three times. No dice.\n\nAsh texts Miguel "<strong>im here</strong>." Another minute passes. Ash knocks again and this time //the door creaks open//.\n\nAsh hesitates.\n\n<center><strong>[[Go Inside| Miguel's Snuck]]\n[[Wait| Miguel's Waited]]</strong></center>
<<set $miguel_memory = "yes">><center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nI'd better get headed back before my dad freaks out.\n<strong>Miguel</strong>\nYou be careful. It's not safe here anymore.\n<strong>Ash</strong>\nI thought you don't believe Rush.\n<strong>Miguel</strong>\nI don't, doesn't change the fact. Just watch your back and stay outta the woods at night, alright?\n<strong>Ash</strong>\nThanks, I'll keep that in mind.\n\n<strong>[[Go Home| Home]]</strong>
<center><big>Skippy's</big></center>\nAfternoon at the local convenience store. Cheap gas, cold coffee, and rock hard donuts. The door chimes as Ash enters.<<if $ignored_amy eq "yes">> Amy struggles not to nod off. When she sees Ash she stifles a yawn.\n<center style="padding:1em; border: 1px solid white;"><strong>Amy</strong>\nHey, I //really// love it when you ignore my texts and take like ten years to get back to me.\n<strong>Ash</strong>\nSorry, sorry I just saw the texts.\n<strong>Amy</strong>\nWhatever. Listen, what Rush said's been bothering me. I really hate to say, but he might be right.\n<strong>[[Next| Skippy's 2.2]]</strong></center><<else>> Amy looks relieved.\n<center style="padding:1em; border: 1px solid white;"><strong>Amy</strong>\nOh thank God, I was worried you wouldn't come.\n<strong>Ash</strong>\nYou? Worried?\n<strong>Amy</strong>\nI've been thinking about what Rush said and I think he's right and it's scaring the shit outta me.\n<strong>[[Next| Skippy's 2.2]]</strong></center>\n<<endif>>
<center style="padding:1em; border: 1px solid white;"><<set $amy_happy = "yes">><strong>Ash</strong>\nYou really think it was one of us?\n<strong>Amy</strong>\nWho else would go to that creepy ass <strong>@@color:blue;clearing@@</strong>? There's no reason some rando'd just wander over there and kill Naveed. Right?\n<strong>Ash</strong>\nIt doesn't make much sense.\n<strong>Amy</strong>\nI say we figure out who killed Naveed and turn them in. I mean, we'll have to figure out some way to omit the whole supernatural magic powers thing, but hey doable, right? We'll work together. Like //Cagney and Lacey//.\n<strong>Ash</strong>\nI have no idea what you're talking about.\n\n<strong>[[next| Amy Questions 1]]</center></strong>
<<silently>><<set $amy_questions = $amy_questions + 1>><<endsilently>><center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nEven if Rush is right, I can't think of why anyone'd wanna hurt Naveed.\n<strong>Amy</strong>\nOh, I don't know. Is <strong>@@color:red;five thousand dollars@@</strong> worth killing for?\n<strong>Ash</strong>\nWhat?\n<strong>Amy</strong>\nAsk Miguel. He just //loves// bitching about how Naveed had the //nerve// to ask him to pay back his huge loan.\n\n<strong>[[Back| Amy Questions 1]]</strong></center>
<center><big>Amy's Door</center></big>\n\n<<if $amy_memory eq "yes">>Ash turns the handle and the door opens.\n[[Next|amy unlock]]<<else>><<set $locks = $locks + 1>>Ash turns the handle, but the door's locked.\n[[Back|Memoriam 1]]<<endif>>
Memoria
<center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nWhere were you Sunday night?\n\n</center>Drew looks nervous.\n<center style="padding:1em; border: 1px solid white;"><strong>Drew</strong>\nClosing up shop. Probably.\n<strong>Ash</strong>\nI thought Tekshak's closed on Sunday.\n<strong>Drew</strong>\nIt kind of depends, honestly. Look, I'd like to stay and talk more, but I really gotta go. I'll see you.</center>\n\nDrew leaves abruptly..\n<strong><center>[[Leave Naveed's Room|Miguel Surprised]]</center></strong>
<<set $drew_questions = $drew_questions +1>><center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nI'm gonna be blunt. You've been acting really weird. What gives?\n\n</center>This catches Drew off guard.\n<center style="padding:1em; border: 1px solid white;"><strong>Drew</strong>\nThat's, uh. Well. \n<strong>Ash</strong>\nIt's like every time I run into you you've got somewhere else to be.\n<strong>Drew</strong>\nThat's kind of how it goes when you own a business.\n<strong>Ash</strong>\nIs it?\n\n<<if $drew_questions gte 2>><strong>[[Next|Drew_Clue]]</strong><<else>>\n<strong>[[Back|Drew 2]]</strong><<endif>></center>
<<set $drew_questions = $drew_questions +1>><center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nWhen'd you last see him?\n<strong>Drew</strong>\nLast week at work, I guess.\n<strong>Ash</strong>\nYou're not sure?\n<strong>Drew</strong>\nHonestly, me 'n Naveed didn't talk much. And between the new Best Buy and Naveed dying...I've got a lot on my mind.\n<strong>Ash</strong>\nI thought you guys were friends.\n<strong>Drew</strong>\nYeah, //were//. \n\n<<if $drew_questions gte 2>>[[Next|Drew_Clue]]<<else>>\n[[Back|Drew 2]]<<endif>></center>
<center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nOkay, that's all for now. Call me if anything comes up.\n<<if $ignored_amy is "yes">><strong>Amy</strong>\nYeah, sure maybe this time you'll remember to pick up your phone.\n<<endif>><<if $amy_happy eq "yes">><strong>Amy</strong>\nThere's one last thing....Last Saturday.\n<strong>Ash</strong>\nYeah?\n<strong>Amy</strong>\nForget it, it's probably nothing. We'll talk later.<<endif>>\nAsh starts to leave.\n<strong>Amy</strong>\nHey, be careful okay? It's not safe here. Not anymore.<<set $amy_happy = "yes">>\n\n<<if $amy_first eq "yes">><center><strong>[[Go to Miguel's|Rush 1]]</strong></center><<endif>><<if $miguel_first eq "yes">><center><strong>[[Go Home| Home]]</strong></center><<endif>></center>
<center style="padding:1em; border: 1px solid white;"><strong>Miguel</strong>\nWhat d'ya wanna know?\n\n<strong>[[How've you been?|miguelq1]]\n[[Was Naveed doing anything unusual before he died?|miguelq2]]\n[[Where were you when he died?|miguelq3]]\n[[What do you think about Rush's theory?|miguelq4]]\n<<if $amy_first eq "yes">>[[Why did you and Amy break up?|miguelq5]]<<endif>></strong></center>\n\n<<if $miguel_questions > 1>>\n<strong><center>[[Leave|End Miguel]]</strong></center>\n<<endif>><<if $miguel_questions > 1>><<if $amy_first eq "no">><strong><center>[[Leave|End Miguel Memory]]<<endif>><<endif>></strong></center>
<<set $amy_keychain = "yes">>Miguel hands Ash <strong>@@color:green;Amy's Keychain@@</strong>. \n<center style="padding:1em; border: 1px solid white;"><strong>Miguel</strong>\nAmy left this and seeing it just pisses me off.\n<strong>Ash</strong>\nI'll tell her you said Hi.\n<strong>Miguel</strong>\nHa, no thanks. I gotta head to work. I'll see ya around.\n\n<strong>[[Leave|Skippy's 3]]</strong></center>
<center><big>Rush's Door</center></big>\n\n<<if $rush_memory eq "yes">>Ash turns the handle and the door opens.\n[[Next|rush unlock]]<<else>><<set $locks = $locks + 1>>Ash turns the handle, but the door's locked.\n[[Back|Memoriam 1]]<<endif>>
<center style="padding:1em; border: 1px solid white;"><big>Skippy's Parking Lot</big>\nAsh is walking towards her car when...\n\n<strong>Rush</strong>\nHey, Ash! \n\nRush waves. He's just finished filling up his car.\n<strong>Rush</strong>\nYou got a second to talk?\n\n<strong>[[Yes|Rush 2]]\n[[No|Miguel Second]]</strong></center>
<center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nJust the person I wanted to see. Tell me more about your theory.\n<strong>Rush</strong>\nIt's simple, really. Naveed's body was found in @@color:red;Nuovo River@@ which just //happens// to run right by the clearing. And there's evidence that someone was there sometime Sunday.\n<strong>Ash</strong>\nYeah, but anyone could find the clearing.\n\n<strong>[[Next|Rushq1]]</strong></center>\n
<center style="padding:1em; border: 1px solid white;">\n<strong>BEEP BEEP!</strong> A van honks for Rush's pump.\n\n<strong>Rush</strong>\nThat's my cue to go. If you're free, we should talk again tomorrow. I'll be a <strong>@@color:blue;Brewed Awakening@@</strong> in the afternoon.\n<strong>Ash</strong>\nI'll let you know.\n\nRush gets in his car and drives away.\n\n<strong>[[Leave|Miguel Second]]</strong></center>
<center style="padding:1em; border: 1px solid white;"><strong>Rush</strong>\nNaveed was <strong>@@color:red;stealing@@</strong> from Tek Shak. We found out a month ago. That's technically motive eonough for me.\n<strong>Ash</strong>\nOr Drew.\n<strong>Rush</strong>\nSo, really everyone had motive. \n<strong>Ash</strong>\nBut do you really think any of us would be capable of murder?\n<strong>Rush</strong>\nWho knows.\n\n<<set $rush_memory = "yes">> \n<strong>[[Next|Rush4]]</strong></center>
Ash steps into a foggy, dark room. CLICK! The lamp comes on, but for some reason it's still foggy. \n\nDrew bursts intothe room. He's on his phone, yelling, but there's no sound, only a faint buzz. Drew hurls his phone at a wall and runs his hands through his hair. He opens a his desk's top drawer and picks up a <strong>@@color:red;gun@@</strong>.\n\nThe memory fades and Ash is left standing in darkness.\n[[Return to Memoriam|Memoriam 1]]
<<silently>><<set $miguel_questions = $miguel_questions + 1>><<endsilently>><center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nWas Naveed acting weird or anything before he died?\n<strong>Miguel</strong>\nWell, I don't think he was a prostitute or addicted to meth.\n<strong>Ash</strong>\nUh, what?\n<strong>Miguel</strong>\nHey, if TV's taught me anything it's murder victims always have terrible, dark secrets. Except Naveed. 'Cause he wasn't murdered.\n\n<strong>[[Back|Miguel Questions 1]]</strong></center>
<<silently>><<set $miguel_questions = $miguel_questions + 1>><<endsilently>><center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nWhat were you up to that Sunday night?\n<strong>Miguel</strong>\nWhat were //you// up to?\n<strong>Ash</strong>\nReal funny.\n<strong>Miguel</strong>\nI smoked a bowl and played like 5 hours of //Battledrive 2//.\n<strong>Ash</strong>\nWhy does that not surprise me?\n\n<strong>[[Back|Miguel Questions 1]]</strong></center>
<<set $miguel_questions = $miguel_questions + 1>><center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nHow're you holding up?\n<strong>Miguel</strong>\nWhat're you a shrink? I'm fine. Life goes on, et cetera.\n\n<strong>[[Back|Miguel Questions 1]]</strong></center>
<<silently>><<set $miguel_questions = $miguel_questions + 1>><<endsilently>><center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nI get the feeling you disagree with Rush.\n<strong>Miguel</strong>\nHe's full of shit.\n<strong>Ash</strong>\nUh huh.\n<strong>Miguel</strong>\nAnd he's so self absorbed he can't possibly imagine why someone'd kill themself. Nope, gotta be murder. Fuckin' asshole.\n\n<strong>[[Back|Miguel Questions 1]]</strong></center>
<<silently>><<set $miguel_questions = $miguel_questions + 1>><<endsilently>><center style="padding:1em; border: 1px solid white;"><strong>Ash</strong>\nSo, I talked to Amy and--\n<strong>Miguel</strong>\nDo me a favor.\n<strong>Ash</strong>\nYeah?\n<strong>Miguel</strong>\n<strong>Don't</strong> talk about Amy. \n\n<strong>[[Back|Miguel Questions 1]]</strong></center>
Dev Presbury